CRS-0109-01-001
Foundations of Game Programming
activeintroductory
Introduces game loops, input, rendering basics, and 2D games.
Subject
Programming of game engines, graphics, physics, and gameplay systems.
Canonical ID: urn:taxonomy:cip-aligned:subject:0109-01
Also known as: Game Engines
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Introduces game loops, input, rendering basics, and 2D games.
Extends game programming with 3D graphics, shaders, and physics.
Examines game engine architecture, ECS, and AI for games.
Team-based game development project using modern engines.
Advanced topics including networked games, procedural content, and optimization.